Do you use games towards your outcomes already? We would love for you to register as a Guild so we can add you to our lists to track the power of games by joining the Alliance! In addition, we would like to hear some of your best practices that you have experienced by completing this short anonymous survey. (http://bit.ly/GameBestPractices). Do you want to recommend games/outcomes to go on this list? Email us at ContactUs@TabletopAlliance.org.
Game | Image | Best Player Count | Tags | Cognitive Development | Development of Self | Working with Others | Other |
---|---|---|---|---|---|---|---|
Age of Steam | 4 | Competitive | Spacial Awareness, Strategic Thinking | Adaptability, Goal Setting & Attainment | Financial Management, Logistics, Resource Management | ||
Captain Sonar | 8 | Competitive | Deductive Reasoning, Quick Thinking | Adaptability, Confidence Development | Communication, Cooperation, Teamwork | ||
Carcassone | 2 | Competitive | Spacial Awareness | Goal Setting & Attainment, Stress Reduction | |||
Catan | 4 | Competitive | Statistical Analysis | Fostering "Win-Win" Scenarios, Negotiation | Valuation | ||
Container | 5 | Competitive | Deductive Reasoning, Strategic Thinking | Adaptability | Negotiation | Financial Management, Logistics, Resource Management, Valuation | |
Downforce | 6 | Competitive, Semi-Coop | Strategic Thinking | Adaptability | Coding/Programming | ||
Dungeons & Dragons (5th Edition) | 5 | Role Playing | Creative Thinking, Problem Solving, Quick Thinking, Strategic Thinking | Confidence Development, Moral/Ethical Development, Social Skills | Communication, Cooperation, Negotiation, Teamwork | Story Telling | |
Food Chain Magnate | 4 | Competitive | Problem Solving, Strategic Thinking | Adaptability, Goal Setting & Attainment | Negotiation | Financial Management, Logistics, Resource Management, Valuation | |
For Sale | 5 | Competitive | Deductive Reasoning, Knowledge Retention | Social Skills | Financial Management, Valuation | ||
Forbidden Island | 4 | Cooperative | Knowledge Retention, Problem Solving | Coping with Loss, Social Skills | Appreciative Inquiry, Communication, Cooperation, Teamwork | ||
Fort | 3 | Competitive | Statistical Analysis, Strategic Thinking | Coping with Loss | |||
Just One | 7 | Cooperative | Comprehension, Quick Thinking | Confidence Development, Social Skills | Communication, Teamwork | ||
Mechs v. Minions | 4 | Cooperative | Strategic Thinking | Adaptability | Appreciative Inquiry, Communication, Cooperation, Teamwork | Coding/Programming | |
Memoir '44 | 2 | Competitive, Historic, Two Player | Strategic Thinking | ||||
Modern Art | 5 | Competitive | Quick Thinking | Social Skills | Communication | Valuation | |
NMBR 9 | 4 | Competitive | Spacial Awareness | Adaptability | |||
Pandemic | 4 | Cooperative | Creative Thinking, Problem Solving, Strategic Thinking | Goal Setting & Attainment | Communication, Cooperation, Teamwork | Resource Management | |
Pitch Car | 6 | Competitive, Science - Physics | Spacial Awareness | ||||
Planet | 4 | Competitive, Science - Earth | Spacial Awareness | Valuation | |||
Ride the Rails | 4 | Competitive, Semi-Coop | Spacial Awareness, Strategic Thinking | Adaptability | Fostering "Win-Win" Scenarios | Logistics, Valuation | |
Startups | 4 | Competitive | Deductive Reasoning, Strategic Thinking | Social Skills | Valuation | ||
Tellstones: Kings Gambit | 2 | Competitive, Two Player | Deductive Reasoning, Knowledge Retention | Communication | |||
Terraforming Mars | 3 | Competitive | Strategic Thinking | Goal Setting & Attainment | Resource Management | ||
War Chest | 2 | Competitive, Two Player | Deductive Reasoning, Strategic Thinking | Adaptability | Resource Management | ||
Wingspan | 3 | Competitive, Science - Biology, Solo | Strategic Thinking | Goal Setting & Attainment | Resource Management |